Pregunta Obtener el tamaño del teclado desde userInfo en Swift


He intentado agregar un código para mover mi vista cuando aparece el teclado, sin embargo, tengo problemas al intentar traducir los ejemplos de Objective-C a Swift. He progresado un poco, pero estoy atrapado en una línea en particular.

Estos son los dos tutoriales / preguntas que he estado siguiendo:

Cómo mover el contenido de UIViewController hacia arriba cuando aparece el teclado con Swift http://www.ioscreator.com/tutorials/move-view-when-keyboard-appears

Aquí está el código que tengo actualmente:

override func viewWillAppear(animated: Bool) {
    NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillShow:", name: UIKeyboardWillShowNotification, object: nil)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: "keyboardWillHide:", name: UIKeyboardWillHideNotification, object: nil)
}

override func viewWillDisappear(animated: Bool) {
    NSNotificationCenter.defaultCenter().removeObserver(self)
}

func keyboardWillShow(notification: NSNotification) {
    var keyboardSize = notification.userInfo(valueForKey(UIKeyboardFrameBeginUserInfoKey))
    UIEdgeInsets(top: 0, left: 0, bottom: keyboardSize.height, right: 0)
    let frame = self.budgetEntryView.frame
    frame.origin.y = frame.origin.y - keyboardSize
    self.budgetEntryView.frame = frame
}

func keyboardWillHide(notification: NSNotification) {
    //
}

Por el momento, estoy recibiendo un error en esta línea:

var keyboardSize = notification.userInfo(valueForKey(UIKeyboardFrameBeginUserInfoKey))

Si alguien pudiera decirme qué debería ser esta línea de código, debería resolver el resto yo mismo.


75
2017-08-22 15:54


origen


Respuestas:


Hay algunos problemas en tu línea

var keyboardSize = notification.userInfo(valueForKey(UIKeyboardFrameBeginUserInfoKey))
  • notification.userInfo devuelve un Opcional diccionario [NSObject : AnyObject]?, entonces debe ser desenvuelto antes de acceder a sus valores.
  • El objetivo-C NSDictionary se asigna a un diccionario nativo Swift, por lo que debe use la sintaxis del subíndice del diccionario (dict[key]) para acceder a los valores.
  • El valor se debe convertir a NSValue para que puedas llamar CGRectValue en eso.

Todo esto se puede lograr con una combinación de asignación opcional, encadenamiento opcional y moldes opcionales:

if let userInfo = notification.userInfo {
   if let keyboardSize = (userInfo[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
    let contentInsets = UIEdgeInsets(top: 0, left: 0, bottom: keyboardSize.height, right: 0)
       // ...
   } else {
       // no UIKeyboardFrameBeginUserInfoKey entry in userInfo
   }
} else {
   // no userInfo dictionary in notification
}

o en un solo paso:

if let keyboardSize = (notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue() {
    let contentInsets = UIEdgeInsets(top: 0, left: 0, bottom: keyboardSize.height, right: 0)
    // ...
}

Actualización para Swift 3.0.1 (Xcode 8.1):

if let userInfo = notification.userInfo {
    if let keyboardSize = userInfo[UIKeyboardFrameBeginUserInfoKey] as? CGRect {
        let contentInsets = UIEdgeInsets(top: 0, left: 0, bottom: keyboardSize.height, right: 0)
        // ...
    } else {
        // no UIKeyboardFrameBeginUserInfoKey entry in userInfo
    }
} else {
    // no userInfo dictionary in notification
}

o en un solo paso:

if let keyboardSize = notification.userInfo?[UIKeyboardFrameBeginUserInfoKey] as? CGRect {
    let contentInsets = UIEdgeInsets(top: 0, left: 0, bottom: keyboardSize.height, right: 0)
    // ...
}

179
2017-08-22 16:15



Para incluso menos código considere mirar ESTA

Fue realmente útil para mí. Solo tiene que incluir la restricción de vista en el controlador de vista y usar los dos observadores que agregó. Entonces solo usa los siguientes métodos (se supone que aquí mueves un tableView)

func keyboardWillShow(sender: NSNotification) {
        if let userInfo = sender.userInfo {
            if let keyboardHeight = userInfo[UIKeyboardFrameEndUserInfoKey]?.CGRectValue().size.height {
                tableViewBottomConstraint.constant = keyboardHeight
                UIView.animateWithDuration(0.25, animations: { () -> Void in
                    self.view.layoutIfNeeded()
                })
            }
        }
    }

y

func keyboardWillHide(sender: NSNotification) {
if let userInfo = sender.userInfo {
  if let keyboardHeight = userInfo[UIKeyboardFrameEndUserInfoKey]?.CGRectValue().size.height {
    tableViewBottomConstraint.constant = 0.0
    UIView.animateWithDuration(0.25, animations: { () -> Void in self.view.layoutIfNeeded() })
  }
} }

17
2018-03-29 07:42



Si está utilizando el guión gráfico, en lugar de manipular la vista en sí, puede aprovechar el diseño automático.

(Esta es una versión limpia de la Respuesta de Nicholas)

Configure el centro de notificaciones para notificarle la aparición y desaparición del teclado:

override func viewWillAppear(animated: Bool) {
    super.viewWillAppear(animated)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillShow:"), name: UIKeyboardWillShowNotification, object: nil)
    NSNotificationCenter.defaultCenter().addObserver(self, selector: Selector("keyboardWillHide:"), name: UIKeyboardWillHideNotification, object: nil)

}

Y asegúrate de eliminar a los observadores cuando ya no los necesites:

override func viewWillDisappear(animated: Bool) {
    super.viewWillDisappear(animated)
    NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillShowNotification, object: self.view.window)
    NSNotificationCenter.defaultCenter().removeObserver(self, name: UIKeyboardWillHideNotification, object: self.view.window)
}

Dentro del guión gráfico, establece la restricción inferior. Crea una salida de esa restricción:

enter image description here

y establece la propiedad constante de la restricción cuando el teclado se muestra u oculta:

func keyboardWillShow(notification: NSNotification) {
    guard let keyboardHeight = (notification.userInfo! as NSDictionary).objectForKey(UIKeyboardFrameBeginUserInfoKey)?.CGRectValue.size.height else {
        return
    }
    nameOfOutlet.constant = keyboardHeight
    view.layoutIfNeeded()
}

func keyboardWillHide(notification: NSNotification) {
    nameOfOutlet.constant = 0.0
    view.layoutIfNeeded()
}

Ahora, cada vez que el teclado aparece o desaparece, el diseño automático se encargará de todo.


10
2018-03-16 02:27



Esto me ayudó: https://developer.apple.com/library/ios/samplecode/UICatalog/Listings/Swift_UICatalog_TextViewController_swift.html

let userInfo = notification.userInfo!

let animationDuration: NSTimeInterval = (userInfo[UIKeyboardAnimationDurationUserInfoKey] as NSNumber).doubleValue
let keyboardScreenBeginFrame = (userInfo[UIKeyboardFrameBeginUserInfoKey] as NSValue).CGRectValue()
let keyboardScreenEndFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as NSValue).CGRectValue()

3
2018-02-24 20:21



Swift 2

func keyboardWasShown(notification:NSNotification) {
        guard let info:[NSObject:AnyObject] = notification.userInfo,
            let keyboardSize:CGSize = (info[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.CGRectValue().size else { return }

        let insets:UIEdgeInsets = UIEdgeInsetsMake(self.scrollView.contentInset.top, 0.0, keyboardSize.height, 0.0)

        self.scrollView.contentInset = insets
        self.scrollView.scrollIndicatorInsets = insets
    }

Swift 3 

func keyboardWasShown(notification:NSNotification) {
    guard let info:[AnyHashable:Any] = notification.userInfo,
        let keyboardSize:CGSize = (info[UIKeyboardFrameBeginUserInfoKey] as? NSValue)?.cgRectValue.size else { return }

    let insets:UIEdgeInsets = UIEdgeInsets(top: self.scrollView.contentInset.top, left: 0.0, bottom: keyboardSize.height, right: 0.0)

    self.scrollView.contentInset = insets
    self.scrollView.scrollIndicatorInsets = insets
}

3
2018-03-24 17:45



Puedes usar esta línea para tu línea

var keyboardSize:CGSize = userInfo.objectForKey(UIKeyboardFrameBeginUserInfoKey)!.CGRectValue().size

1
2018-01-19 09:33



Swift 3: ACTUALIZAR

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow(notification:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide(notification:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)

}

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)
    NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillShow, object: self.view.window)
    NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillHide, object: self.view.window)
}

1
2017-12-18 17:28



Swift 3.0

Aquí hay un ejemplo de cómo recuperar el tamaño del teclado y usarlo para animar una vista hacia arriba. En mi caso, estoy moviendo una UIView que contiene mis UITextFields hacia arriba cuando un usuario comienza a escribir para que puedan completar un formulario y aún así ver el botón de enviar en la parte inferior.

Agregué una salida a la restricción de espacio inferior de la vista que quería animar y lo llamó con el nombre myViewsBottomSpaceConstraint:

@IBOutlet weak var myViewsBottomSpaceConstraint: NSLayoutConstraint!

Luego agregué el siguiente código a mi clase rápida:

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow(notification:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
    NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide(notification:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)

}

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)
    NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillShow, object: self.view.window)
    NotificationCenter.default.removeObserver(self, name: NSNotification.Name.UIKeyboardWillHide, object: self.view.window)
}

func keyboardWillShow(notification: NSNotification) {

    let userInfo = notification.userInfo as! [String: NSObject] as NSDictionary
    let keyboardFrame = userInfo.value(forKey: UIKeyboardFrameEndUserInfoKey) as! CGRect
    let keyboardHeight = keyboardFrame.height
    myViewsBottomSpaceConstraint.constant = keyboardHeight
    view.layoutIfNeeded()
}

func keyboardWillHide(notification: NSNotification) {
    myViewsBottomSpaceConstraint.constant = 0.0
    view.layoutIfNeeded()
}

0
2018-01-08 16:42



Detalles

xCode 8.2.1, swift 3

Código

TecladoNotificaciones

import Foundation

class KeyboardNotifications {

    fileprivate var _isEnabled: Bool
    fileprivate var notifications:  [KeyboardNotificationsType]
    fileprivate var delegate: KeyboardNotificationsDelegate

    init(notifications: [KeyboardNotificationsType], delegate: KeyboardNotificationsDelegate) {
        _isEnabled = false
        self.notifications = notifications
        self.delegate = delegate
    }

    deinit {
        if isEnabled {
            isEnabled = false
        }
    }
}

// MARK: - enums

extension KeyboardNotifications {

    enum KeyboardNotificationsType {
        case willShow, willHide, didShow, didHide

        var selector: Selector {
            switch self {

            case .willShow:
                return #selector(KeyboardNotifications.keyboardWillShow(notification:))

            case .willHide:
                return #selector(KeyboardNotifications.keyboardWillHide(notification:))

            case .didShow:
                return #selector(KeyboardNotifications.keyboardDidShow(notification:))

            case .didHide:
                return #selector(KeyboardNotifications.keyboardDidHide(notification:))

            }
        }

        var notificationName: NSNotification.Name {
            switch self {

            case .willShow:
                return .UIKeyboardWillShow

            case .willHide:
                return .UIKeyboardWillHide

            case .didShow:
                return .UIKeyboardDidShow

            case .didHide:
                return .UIKeyboardDidHide
            }
        }
    }
}

// MARK: - isEnabled

extension KeyboardNotifications {

    private func addObserver(type: KeyboardNotificationsType) {
        NotificationCenter.default.addObserver(self, selector: type.selector, name: type.notificationName, object: nil)
        print("\(type.notificationName.rawValue) inited")
    }

    var isEnabled: Bool {
        set {
            if newValue {

                for notificaton in notifications {
                    addObserver(type: notificaton)
                }
            } else {
                NotificationCenter.default.removeObserver(self)
                print("Keyboard notifications deinited")
            }
            _isEnabled = newValue
        }

        get {
            return _isEnabled
        }
    }

}

// MARK: - Notification functions

extension KeyboardNotifications {

    @objc
    func keyboardWillShow(notification: NSNotification) {
        delegate.keyboardWillShow?(notification: notification)
    }

    @objc
    func keyboardWillHide(notification: NSNotification) {
        delegate.keyboardWillHide?(notification: notification)
    }

    @objc
    func keyboardDidShow(notification: NSNotification) {
        delegate.keyboardDidShow?(notification: notification)
    }

    @objc
    func keyboardDidHide(notification: NSNotification) {
        delegate.keyboardDidHide?(notification: notification)
    }
}

KeyboardNotificationsDelegate

import Foundation

@objc
protocol KeyboardNotificationsDelegate {

    @objc optional func keyboardWillShow(notification: NSNotification)
    @objc optional func keyboardWillHide(notification: NSNotification)
    @objc optional func keyboardDidShow(notification: NSNotification)
    @objc optional func keyboardDidHide(notification: NSNotification)
}

Uso

 class ViewController: UIViewController {
      private var keyboardNotifications: KeyboardNotifications!
      override func viewDidLoad() {
           super.viewDidLoad()
           ...
            keyboardNotifications = KeyboardNotifications(notifications: [.willShow, .willHide, .didShow, .didHide], delegate: self)
      }

    override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(animated)
        keyboardNotifications.isEnabled = true
    }

    override func viewWillDisappear(_ animated: Bool) {
        super.viewWillDisappear(animated)
        keyboardNotifications.isEnabled = false
    }

 }

 extension ViewController: KeyboardNotificationsDelegate {

    // If you don't need this func you can remove it
    func keyboardWillShow(notification: NSNotification) {
           ...
    }

    // If you don't need this func you can remove it
    func keyboardWillHide(notification: NSNotification) {
           ...
    }

    // If you don't need this func you can remove it
    func keyboardDidShow(notification: NSNotification) {
           ...
    }

    // If you don't need this func you can remove it
    func keyboardDidHide(notification: NSNotification) {
           ...
    }
}

Muestra completa

import UIKit

class ViewController: UIViewController {

    private var keyboardNotifications: KeyboardNotifications!
    private var textField = UITextField(frame: CGRect(x: 40, y: 40, width: 200, height: 30))

    override func viewDidLoad() {
        super.viewDidLoad()

        view.addSubview(textField)

        // when you will tap on view (background) the keyboard will hide
        // read about view.disableKeybordWhenTapped here: http://stackoverflow.com/a/42187286/4488252
        view.disableKeybordWhenTapped = true

        keyboardNotifications = KeyboardNotifications(notifications: [.willShow, .willHide, .didShow, .didHide], delegate: self)
    }

    override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(animated)
        keyboardNotifications.isEnabled = true
    }

    override func viewWillDisappear(_ animated: Bool) {
        super.viewWillDisappear(animated)
        keyboardNotifications.isEnabled = false
    }

}

 extension ViewController: KeyboardNotificationsDelegate {

    // If you don't need this func you can remove it
    func keyboardWillShow(notification: NSNotification) {
        print("keyboardWillShow")
        let userInfo = notification.userInfo as! [String: NSObject]
        let keyboardFrame = userInfo[UIKeyboardFrameEndUserInfoKey] as! CGRect
        print("keyboardFrame: \(keyboardFrame)")
    }

    // If you don't need this func you can remove it
    func keyboardWillHide(notification: NSNotification) {
        print("keyboardWillHide")
    }

    // If you don't need this func you can remove it
    func keyboardDidShow(notification: NSNotification) {
        print("keyboardDidShow")
    }

    // If you don't need this func you can remove it
    func keyboardDidHide(notification: NSNotification) {
 print("keyboardDidHide")
    }
}

Resultado

enter image description here

Iniciar sesión

enter image description here


0
2018-03-04 19:03



Para xamarin, puedes usar c # 6

private void KeyboardWillChangeFrame(NSNotification notification)
{
        var keyboardSize = notification.UserInfo.ValueForKey(UIKeyboard.FrameEndUserInfoKey) as NSValue;
        if (keyboardSize != null)
        {
            var rect= keyboardSize.CGRectValue;
            //do your stuff here
        }
}

c # 7

  private void KeyboardWillChangeFrame(NSNotification notification)
   {
       if (!(notification.UserInfo.ValueForKey(UIKeyboard.FrameEndUserInfoKey) is NSValue keyboardSize)) return;
       var rect= keyboardSize.CGRectValue;
   }

0
2017-09-19 19:45